Fun Facts About Bats:
1. They can be scary.
2. They apparently can carry Coronavirus and not get sick.
3. They sometimes fight crime
4. They are nocturnal flying mammals.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHq5XxUmC5_1VgUsCagQQQ8HhmarYLceP0essfJwnPWwKntk4r9O3YV5tWBmnVlWHCOJEYnqL9kfvr1V5pLOrIBf8yur329rA6OZAFF3i8EDURAhh_XVI7JKo9wQzxFDCmiNxjf4dXddps/s200/image.jpeg)
6. Bat Guano makes great fertilizer
7. They are apparently an attractive form for Decepticons to take.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI4bv02a5jPEn2zygqS2SepxO_b92DHFqIc0dfvXDl7_8EGnPnkxMd_bGncfyd2cs9IdN2fbBKg6ShUfXCMvzq0cXYAwMdRmeno28jAAtwSfEykB-hIKiAzHpHILxu0W_t_qOmY1awu4ho/s320/image.png)
Characters
Fangry (6)
Mindwipe (9)
Ratbat (6)
Kreb (1)
Grax (3)
Battle Cards:
Combat Dagger (O,BL)(3)
Energon Mace (B)(3)
Enhanced Power Cell (BL)(3)
Escape Capsule (O,BL)(3)
Fusion Borer (BL)(3)
Increased Durability (BL)(3)
Magnetic Dysfunction Ray (O, BL)(3)
Master of Metallikato (O,BL,B)(3)
Minor Medic Kit (BL, BL)(3)
New Orders (BL)(3)
Precision Fire (O, BL)(3)
Scoundrel's Blaster (BL,G)(3)
Special Delivery (BL)(1)
Wedge Formation (O, BL, G)(3)
Breakdown: 18 Orange, 9 Blue, 6 Green, 37 Black. 16 Actions, 12 Weapons, 3 Armor, 9 Utility.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4mjMWc5-d5JtiZtVMekOmbMS0sn9lQbmhx8PFsn-6KoVE3hHMapK031vVUNVrFwS-DZW2kSOXr-H7t8SkBMheXt3vPdmsAn2NJ16Q_PFExnDWpfuiKXGoMgNb0jc8_Zyhbw9JOQEhEZod/s320/image.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhX1unMCb59X8HJ-vbo41Ta_mPVuNKphd7VxUB5VnroYJDAXQBEVN13mNHeJkyJIHyWcWK88XudUyc8MI0tLoVd7fJTiIQtYv_rQQHvGpTHhWuBNjz4Rejcno_RiHn9rp1jRgCkzavVs43/s320/image.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPvlI7lPnOC9g-FQQU3uOrXKYRqYfL6VTyGFK3aPGtlC8ATRMGVkxbrAac4xzht5Wbjxdf4iF28fOK0ZAEuizHGrYNv6DSGQVo9IIE0r-2hHX1YH1itDkK8TlETpIypriVdUOsK-fbsZWe/s320/image.png)
Strategy: With Grax and Kreb attached, Fangry and Mindwipe have pretty high health totals, especially if I can get one of the upgrades on them. I think I am putting Kreb on Fangry to keep his star count low (7) because he gets a bonus for attacking someone with more stars than him. If he goes up against any of the patrols, he's already going to take advantage of his body mode (tough 2 when defending against fewer stars). Mindwipe gets Grax by default. Mindwipe is staying in body mode and attacking first to thin out my opponent's hand. Fangry goes second and his mode will depend on what the opposing team looks like. Fangry and Mindwipe are getting all the upgrades because I'm using Ratbat for his tap ability. Ratbat transforms into bat mode and uses his tap ability to heal whoever got zinged in the first two rounds. With 24 Multi pip cards, including 6 with three pips, there's a good chance he'll get to heal at least two from each character. Hopefully, between Ratbat's healing, the extra health from battle cards and Grax/Kreb, plus Special Delivery (which moves a damage counter to an enemy), I can keep this squad going until the sun rises and they must retreat to their lair.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdgeDZmAlh3SUXURWk5uW5jRxH0gSdR_MgVRl_9sIc1PgI7Ds8moiP_oPhuiz1iKqhnWQdpk0-7trycNR7fS8TLWLSJUIj-p_PlXgGvz5VntdgDzdHLqHOT7FCj0Rrxu3gJE2ii4rBHxhy/s640/batmen-beyond-m76wIYojdGw.jpg)
No comments:
Post a Comment