Siege II has a cool promo character named Nightbird. But who exactly is Nightbird, where did she come from, and can we build a deck around her story?
One time in the Transformer cartoon, in an episode creatively titled "Enter the Nightbird," this scientist guy made a female ninja robot named Nightbird. While Dr. Fujiyama built the robot for good, the Decepticons stole her, which is a very Decepticon thing to do. Bombshell put some sort of chip in her that reprogrammed her into a total badass under the Decepticons' control. Editor's note: Apparently Bombshell can do this using mind controlling "cerebro-shells."
Nightbird then broke into Teletraan 1 (because that's what ninjas do) and stole "the World Energy Chip" from the Autobots, who spent the rest of the episode trying to catch her. In one particularly moving scene, Optimus prevents Cliffjumper from shooting her and makes a failed attempt to reason with her. The Autobots eventually (spoiler alert) managed to subdue the super ninja using an electro mesh prison. While she was placed in storage to prevent her from being used for evil, the episode's ending left hints that she would be back. Sadly, she didn't appear in the G1 cartoon again, but I believe she showed up in some of the comics. Regardless, she finally gets her due with this deck!
Note: I have updated this article by adding the fortressmaximus.io visual depiction of the deck at the end of the article.
Characters: Nightbird (7), Prime Autobot Leader (7), Bombshell Psy Ops (11)
Battle Cards (Pip Color)(Number in Deck(:
4-Wheel Drive (B)(1)
Bashing Shield (OG)(1)
Battlefield Report (B)(3)
Cargo Trailer (B)(3)
Contract Contingency (BL,BL) (3)
Cooling Vents (O)(3)
Coup (BL)(2)
Data Pad (W)(1)
Energon Axe (B)(3)
Energy Pack (O)(1)
Escape Route (WG)(2)
Increased Durability (BL)(3)
Kinetic Converter (W)(2)
Matrix of Leadership (BO)(2)
Mining Pick (O)(2)
Opportune Repairs (O, BL)(1)
Pep Talk (B)(1)
Pocket Processor (G)(1)
Rapid Conversion (W)(1)
Roll Out (BO)(1)
Treasure Hunt (O)(2)
Valuable Contract (BL)(1)
Breakdown: 13 Orange, 14 Blue, 4 Green, 6 White, 13 Black. 17 actions, 5 weapons, 7 armor, 11 utilities.
Why these characters: Bombshell is the one who implanted her with the mind control chip, so he's got to be here. Prime represents the Autobots trying to catch her, but he is also included because he tried to reason with her instead of shooting her, which seems like a very Optimus Prime thing to do. Beyond the theme of trying to stick with what happened in the episode, Prime has a draw card flip ability and Bombshell is trying to collect cards to trigger his KO ability. I also wanted to try to have one character from each faction to represent her position between the two teams.
Why these battle cards: First, since I had Nightbird, I wanted to use as many bounty hunter battle cards as I could (Contract Contingency, Coup, Opportune Repairs, Valuable Contract). Bombshell needs cards to trigger his ability, so I then prioritized cards that either help me build a hand (Treasure Hunt, Pocket Processor, Pep Talk, Kinetic Converter, Data Pad) or flip characters, which can also get cards into my hand (Rapid Conversion, Escape Route, Roll Out). I loaded my deck with upgrades to try to make the most of Treasure Hunt (23). I picked some card that go with Optimus (4-Wheel Drive, Cargo Trailer, Matrix of Leadership, Energy Pack, Opportune Repairs since he is my only Autobot on this team) and some cards that hopefully would keep my team alive a bit longer (Increased Durability, Cooling Vents). Finally, I wanted to try Secret Actions, as I rarely have used them in decks (Battlefield Report, Coup) and it seems a Ninja robot would use secret moves. This deck is split pretty evenly between blue (14), orange (13), and black (13) pips.
General strategy: Flipping is the name of the game to trigger Optimus and Bombshell's draw ability. Nightbird can hang around in car mode until she is about to KO someone, when she can flip to trigger her bounty ability (which ties well into her ninja thief past). If playing against a wide team, Bombshell won't need as many cards to trigger his ability, but against tall teams, keeping him alive for a long time might be the challenge.
What do you think of this deck? Are you captivated by the tragic tale of Nightbird?
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