Showing posts with label trucks. Show all posts
Showing posts with label trucks. Show all posts

Monday, February 3, 2020

Vanilla Trucks

A vanilla card is a character with no actions or powers, just the Attack, Defense, and Health stats.  Note the sad white space in the box, just begging for something to do.



Vanilla cards aren't very fun...unless you challenge yourself to make an entire team of them.  I'd been working on this random deck for a while when a great conversation on Twitter with The Shuffle Bus and Junkion Junkyard led to a friendly vanilla deck challenge.  Throw in the added difficulty of limiting yourself to one vehicle type, and you have the makings of a good time.  No longer shall Kup be a punchline.  Nova Star is hereby placed in what is likely her first ever deck! Behold the brilliance of ... Arkeville's Vanilla Trucks!*


Characters: Autobo Novastar (12), Sergeant Kup (7), Ironhide (6)

Battle Cards (Pip Color)(Number):
4 Wheel Drive (B)(2)
Battering Ram (B)(2)
Cargo Trailer (B)(3)
Data Pad (W)(2)
Diagnosis (W)(3)
Energon Axe (B)(3)
Field Repair (O)(3)
Grenade Launcher (O)(3)
Improvised Shield (O)(3)
Increased Durability (BL)(3)
Rock Toss (O, BL)(2)
Roll Out (OB)(1)
Scrapper Gauntlets (O)(3)
Scrounge (OG)(1)
Static Laser of Ironhide (O)(1)
Team-up Tactics (B)(3)
Treasure Hunt (O)(3)
Breakdown: 22 Orange, 14 Blue, 1 Green, 5 White, 5 Black.  17 Actions, 9 Armor, 5 Utility.

Why these characters: Because literally, there is no reason to play these characters.  Ever.  In addition to having no powers, their stats don't justify their star cost.  One way I compare cards is to add up their attack, defense, and health to get one number.  At 7 stars, Kup gives you 5 attack, 8 health, and 1 defense for a 14 total value.  Here are some other 7 star cards and their total values: Hot Rod Impulsive Fighter (16), Barrage Merciless Insecticon (16), Red Alert (16), Private Smokescreen (16), Prowl Strategic Mastermnd (16).  All of these have powers on at least one side of the card.  Why would you play a card that has no powers for the same cost when they are available?  Well, because you like a challenge.

Once I decided to give some love to Kup, I threw on the additional self-challenge of filling out my team with trucks.  But I cheated a bit, because Novastar is a car and a truck at the same time.  She looks kind of like an El Camino.  That is literally the only cool thing about her. Look at some of the cool cards you can use with Novastar's 12 star cost: Astrotrain, Major Ultra Magnus, Nemesis Prime, and Optimus Prime Freedom Fighter ... and more!

Based on Novastar's insane 12 star cost, I was really limited in my final character.  Luckily, the original starter set has a cheap-ish vanilla Ironhide, who probably hasn't been used by anyone who has opened a card pack, because pretty much any character is more interesting.

Why these battle cards: I had successfully completed the most boring team ever. Now my task was to spice it up with my battle cards.  Ironhide is featured on Team Up Tactics and Rock Toss, so those got added along with his static laser.  Kup is featured on Roll Out, plus I like its blue-orange pip combination (though because they have no powers, there is literally no reason to 'transform and roll out').

I then added some truck specific cards, because if you are going to make a deck with trucks, you should take whatever advantage comes with that.  4 Wheel Drive increases truck attack to 7, which is higher than any of these characters' attribute, so it's a good add.  Battering Ram has a decent attack add, but the potential to knock someone into another mode could be useful, especially against combiners.  It's kind of fun to picture grumpy ol' Kup dragging three cargo trailers.  The one thing I am really excited to try out in this deck is Team-up Tactics.  It gives a heal bonus for tricks and a draw two cards bonus for cars.  Novastar is both!  YAY!

Because these cards literally don't do anything but attack, I had to try to compensate getting the most out of my upgrades and actions. Diagnosis and Field Repair essentially come with 2 actions in one for my Autobot only team.  The double pip cards - Improvised shield (OO), Rock Toss (O, BL), Roll out (OB), Scrounge (OG) - are another attempt to compensate for the characters' lameness.  Scrounge and Treasure Hunt are there to maximize my chance to get upgrades on these otherwise lame bots.

Strategy: Uhhh, does it matter who goes first when they are all the same?  I guess leading with Novastar gives her the best chance of surviving since she has 13 health.  Perhaps the healing cards in the deck could keep her alive  long enough to get the satisfaction of playing Team-up Tactics on her.  That is probably the only joy this deck will give you beyond the inevitable laughter when you line those characters up to start.  I have a feeling it makes sense to attack with Ironhide last as he has the least health.  This gives you more time to dig for his static laser, because once he dies, there is literally no reason to use that card.

* Great minds think alike.  As soon as the challenge was issued, a similarly genius deck called "Vanilla Trucks" was posted at Fortress Maximus.  I swear I was already working on the finishing touches of this deck (with the same name in fact), but in deference to his speed of posting, I have named mine Arkeville's Vanilla Trucks! Luckily, our battle card selection is quite different.

Are you interested in joining the vanilla deck revolution?  Hit me up with your deck and I'll add it to this post!  Through the first four waves, here are the vanilla characters you can play with (stars):
Nova Star (12)
Bombshell (8)
Dinobot Slug (9)
Ironhide (6)
Ramjet (10)
Red Alert (6)
Ruckus (11)
Sergeant Kup (7)

Monday, January 20, 2020

Passing the Matrix

This deck is fashioned after that time in Transformers: The Movie where Optimus Prime died and he gave the matrix to Ultra Magnus (not an auspicious inspiration since that didn't work so well in the movie):



Characters: General Optimus Prime (11), Major Ultra Magnus (12), Ultra Magnus Armor (2)



Battle Cards:
Battering Ram x2
Brainstorm x 3
Cargo Trailer x3
Combat Training x2
Cooling Vents x1
Data Pad x1
Defensive Formation x2
Diagnosis x3
Energy Pack x 2
Grenade Launcher x3
Handheld Blaster x3
Improvised Shield x3
Matrix of Leadership x1
Mining Pick x2
Noble Blaster x2
Roll Out x1
Squish them Like bugs x2
Steamroll x1
Team up Tactics x2
Breakdown: 22O, 22B, 2G, 5W. 14 Actions, 12 Weapons, 5 Armor, 9 Utility

Why these characters? Both are trucks and leaders, so I have a better chance of using the Matrix, battering ram, and cargo trailer.  They are both Autobots, so I can use tribal cards like Noble Blaster.  Both are big, so I have a better chance of using Squish Them Like Bugs and can use Energy Pack.



Why these cards?  I only have to flip Magnus once so I tried to have my deck geared towards hitting 2 orange and 2 blue pips.  That's why I have the double pip cards (Handheld Blaster, Improvised Shield, Matrix, Roll Out, Ultra Magnus armor once it gets knocked off).  I tried to pick white cards that would also help me get those cards - Combat Training gives me bold 1 if I have an Armor on Magnus, Data Pad gives me a card and lets me put on one the top of the deck.  Either one of these utilities would help Magnus.  Obviously Mining Pick is very helpful as well. My other white pip is Diagnosis, which could help keep these guys alive. 

Since I have only two guys, I tried to pick pip cards that would help heal these guys or block damage - Cooling Vents, Defensive Formation, Team up Tactics.   I put Steamroll in for situations where I am playing a wide team and need to smash the damage to another player.

Strategy: This one is all about flipping Ultra Magnus and trying to smash with him until his armor gets taken off.

What do you think about this amazing recreation of the saddest moment in movie history?