Red Alert serves as the security director of the Autobots and is "paranoid." Inferno is "fearless" which is kind of the opposite of being paranoid. Despite these differences Red Alert and Inferno are described as "close friends" and actually have teamed up in quite a few Transformers episodes. Maybe it has something to do with the fact that they are both fire vehicles or maybe it's a case of opposites attract. Either way, they are featured in so many episodes together (see Dinobots Island, The Revenge of Bruticus, Blaster Blues), I had no choice but to work with them both even though the challenge only required one. But which episode would form the basis of the perfect deck? After extensive research and my inability to fit a Dinobots into the team stars wise, I settled on the perfect episode: Auto Berserk.
When the Autobots set out to take the Negavator back to headquarters, the Decepticons attacked again. The Autobots beat them and the Decepticons booked out a second time, except Megatron ditched Starscream because he's kind of annoying. Optimus asked some pretty reasonable questions about Red Alert's inability to detect a completely predictable attack, but Red Alert's paranoia caused him to run off. This is where Starscream comes in. He was able to bond with Red Alert by probing the depth of his Megatron insecurities. The two erstwhile enemies were able to bond over their common ground, which is kind of heartwarming if you step back and think about it. They decide to become bros and steal the Negavator and teach their respective horrible bosses a lesson.
The dynamic duo managed to snag the Negavator. Megatron caught up to them and Starcream wussed out and said he was tricking Red Alert to get the weapon for Megatron (Starcream has a habit of doing this). Then he shot Red Alert with his patented Null-Ray, which seems like a crappy thing to do, but it ended up stabilizing his logic circuits (kind of like when you hit someone on the head and they get amnesia and then hit them again and they are cured). This is where Red Alert's original bro comes in, as Inferno saved Red Alert from being crushed. Everyone apologized for their role in this fiasco and the world is all good again.
In addition to the rules of the challenge, I constrained myself to using official game cards to enable me to build the deck using the app. The fortressmaximus.io visual depiction of the deck is included at the end of this article. Behold, Friendly Fire (see what I did there with the name? It's very nuanced).
Inferno (12)
Private Red Alert (7)
Starscream Decepticon Lieutenant (5)
Mounted Missiles (1)
Data Pad (3)(W)
Drill Arms (3)(B)
Field Repair (3)(O)
Hand-To-Hand Combat (3)(B)
Increased Durability (3)(BL)
Kinetic Converter (3)(W)
Mining Pick (3)(O)
Rapid Conversion (3)(W)
Ready For Action (3)(none)
Roll Out (3)(OB)
Salvage for Parts (3)(none)
Security Checkpoint (3)(BL)
Step Forward (3)(B)
Mounted Missiles (1)(OO)
I decided to add cards to my deck that interacted with upgrades. Drill Arms allows me to scrap an owner's armor. That's kind of duplicative of Inferno's powers. But the kicker is, if there are no armor to scrap, then I can draw a card. This would allow me to flip Inferno to knock off an enemy armor, and then play drill arms to snag a card.
Your first move will probably be dictated by what cards you draw. If you get healing cards, you're going to probably flip Red Alert first to set him up to heal when he flips back. If you get some of the card that work with Inferno, you'll want to flip him first to take advantage of them the next turn. Field Repair only works on Autobots, so if you have that, you may want to route the attacks towards the Autobots if you get that card in the early going.
If you manage to collect a ton of cards and you have some of the 'plan' cards in the deck, you can try for Red Alert's orange, white, blue attack bonus. This would be a nice surprise if you can get it, but I wouldn't count on it happening as you form your strategy.
Ideally, you can get both Red Alert and Inferno into bot mode when you have Roll Out, which allows you to flip both of them at once, taking advantage of both of their powers. How cool would it be to have Starscream get KO'd and then they reunite for a cool heal and upgrade stripping combo move?
Conclusion: While Inferno and Red Alert's cards, like their characters' personalities, don't seem to have much in common, this deck sets up some opportunities for some cool combo moves. You might not win, but you do have the opportunity to make a lot of fire quips when you attack - like "Fire in the hole!" "Where there's smoke, there's fire!" and when you KO someone "You're fired!" If you like this deck, you may like some of my other Starscream decks: Starscream's Ghost, Oh How It Pains Me To Do This, and Starscream's Brigade. This deck has a lot of flipping. For a deck with literally NO flipping, check out Un-Transformers.
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