Showing posts with label Megatron. Show all posts
Showing posts with label Megatron. Show all posts

Tuesday, October 20, 2020

The Ark Wave 1 Spoilers!


Spoilers?  Isn't the Transformers Trading Card Game canceled?  While Wizards of the Coast is no longer making new cards, the Transformers TCG community has stepped up to keep the game alive. I am excited to preview two cards from Wave 1 of a set of custom cards being released from The Ark. In this article, I'll reveal the two cards I've been given to preview.  I'm happy to report that these guys really know what they are doing - both of these cards are stratagems that really help make otherwise forgotten characters usable in a deck.  In a future article, I'll try to build some fun decks using them.

Such Heroic Nonsense


History lesson: Heroic Nonsense refers to a line Megatron coldly delivered in Transformers the Movie. While the (spoiler alert from a movie from the 1980s) death of Optimus Prime gets most of the press, this one was the scene that really got me as a kid when I saw the movie in the theater.  For more historical context check out my previous Heroic Nonsense decklist writeup.

Why this card is exciting: Looking beyond its awesome name, this is a stratagem card for Megatron, who has consistently been underpowered in the game.  Any card that makes him more usable is welcome. As an added bonus, the card helps all tanks by getting a tank card into your hand easier.  Thanks seem to be underused so this is should encourage some tank squads.

What does this card do? For the price of a star, Such Heroic Nonsense essentially adds a green pip to the Hunker Down battle card if you have Megatron, Decepticon leader on your team.  This is a small change that doesn't break the game, but definitely helps. Hunker Down is a great card for tanks, as it allows each of them to fetch an armor from the scrap pile.  The problem with the card is, without the green pip, you will often frustratingly see the card pass you by in a battle.  This stratagem helps balance that out.  The best part is, while Megatron has to be on the field, this stratagem applies regardless of who is battling.


Hunker Down's flipping ability works well with Megatron, Decepticon Leader.  You will likely want to fight with him in bot mode (which somehow has more attack than his tank mode?), but when you flip to tank mode, you can scrap a card from your hand to scrap an enemy upgrade.  Scrapping an armor isn't so bad when you can retrieve it from the scrap pile with Hunker Down.  If you couple this card with some card drawing and flipping abilities, you could really drive your opponent nuts.



What kinds of decks will this card be useful in? While my full deck idea will be featured in a separate article, I think this stratagem not only helps Megatron, Decepticon Leader, but multi-tank decks.  My first instinct is to go with a tanks team of Brunt, Artillery Drone (4), Megatron (10), Demolisher (6), one of the (4) star battle patrol tanks, and this card (1). Demolisher would draw a lot of cards, which Megatron could discard to scrap enemy upgrades.  If you are willing to go with one less tank in exchange for an all Decepticon squad, you could swap out the battle patrol for one of the 4 star deception car or plane patrol bots.

Bust Some Deceptichops!


History lesson: A perfect card to pair with Such Heroic Nonsense, because Ironhide is who Megatron said it to in the movie.  While it is lacks the emotional gut punch of that card, the phrase has become Ironhide's trademark catch-phrase.  Is it clear what exactly Deceptichops are?  Not really, but that makes it even more awesome.

Why this card is exciting: Remember all those decks you made using Ironhide, Veteran Autobot?  Probably not, because he's the vanilla starter that you stopped using as soon as you bought your first booster pack (unless you wanted to run my Vanilla Trucks deck for some reason).

What does this card do?  For the low low price of one star, this card adds a whopping 4 health to Ironhide, making him an 11 health bot for the total price of 7 stars.  But wait, there's more!  This card also gives Ironhide a huge +2 bold and tough if he's fighting a Deception. All of a sudden, a lame card with no abilities has a chance of being helpful in a fight.

What kinds of decks will this card be useful in? While my full deck idea will be featured in a separate article, this card really helps revive the otherwise unusable Ironhide.  You don't get any fancy tricks or gimmicks, just a solid across the board increase in stats that doesn't create an unfair gamebreaking advantage.  I haven't played around a lot with combos yet, but my first impression is Ironhide + this card could be a good 7 star filler in a truck deck, especially if you know you are going up against Decepticons.  There are a lot of Autobot truck options, including Optimus. the off road patrol, Brawn, Gears, Outback, Hound, Trailbreaker, Inferno, Grapple, Ultra Magnus, and ... wait for it ... KUP!  Throw in 3 copies of 4-Wheel Drive, Battering Ram, and Cargo Trailer and let the mayhem begin.


Saturday, February 22, 2020

Oh, how it pains me to do this...

Background: In Transformers: The Movie, (spoiler alert) Megatron mortally wounds Optimus Prime in an epic battle (see my Passing the Matrix deck post for more on this) and is pretty messed up himself.

The Decepticons flee aboard Astrotrain, who somehow gets big enough to fit everyone inside when he transforms.  Astrotrain tells the Decepticons that they need to lighten the load if they are going to make it Cybertron. So, after a vote (who knew the Decepticons were so democratic!?) the injured Decepticons are tossed out the airlock.  Starscream carries Megatron to the door, moving one step closer to taking control of the Decepticons once and for all, and setting up one of Starcream's best lines of all time:

Starscream: Oh, how it pains me to do this!*
Megatron: Wait, I still function!
Starscream: Wanna bet?

And with that, Megatron is no more (at least until Unicron finds him, but that's another story).

This deck recreates this epic scene.  Could it win a match?  I doubt it, because we all know how well Starscream's coronation turned out...

Characters:
Captain Astrotrain (12)
Megatron Cybertronian Tyrant (7)
Starscream Decepticon Lieutenant (5)
Full Loadout (1)

Battle Cards (Pip Color)(Number in Deck):
Composite Armor (O)(1)
Decepticon Crown (WG)(1)
Energy Pack (O)(2)
Eratic Energy Genade (BL)(1)
Extra Padding (BG)(3)
Fusion Cannon of Megatron (B)(3)
I Still Function (None)(1)
Increased Durability (BL)(3)
Kinetic Converter (W)(3)
Mining Pick (O)(2)
Minor Medic Kit (BL, BL)(3)
Null Ray of Starscream (O)(3)
One Shall Stand, One Shall Fall (None)(1)
Peace Through Tyranny (OO)(1)
Reactive Armor (O, BL)(3)
Scavenge the Battlefield (O)(2)
Scoundrel's Blaster (BG)(3)
Terrifying Resilience (O, BL)(1)
Treasure Hunt (O)(2)
Breakdown: 20 orange, 9 blue, 10 green, 4 white, 12 black. 8 Actions, 11 weapons, 11 armor, 10 utility.

Why these characters: Well, to fit the movie scene I needed Astrotrain, Megatron, and Starscream.  The particular Megatron and Starscream I picked were mostly because they were the only ones that would fit the star total. So yeah, these guys probably aren't going to make an effective team. Then again, that's pretty much how it worked out in the cartoon so I guess it fits.

Why these battle cards: First, I picked cards that fit the story.  One Shall Stand, One Shall Fall is what Optimus said to Megatron before their epic deadly duel that led to this whole situation - I needed to include that. Megatron obviously needs his fusion cannon, which got some attention of its own as Rumble carried it onto Astrotrain (see above picture).  Peace Through Tyranny and Mining Pick were included because they had Megatron on the cards, but they are also legit power cards. Starscream gets his null ray, while Scavenge the Battlefield is included because it has him on it and it fits the theme of letting Megatron die so the remaining bots can grab his upgrades. Decepticon Crown probably doesn't help much here, but you know it had to be included because Starscream wore it for his coronation after he tossed Megatron.  Finally, I included a Terrifying Resilience because it has Astrotrain on it.


The rest of the deck is an attempt to make up for the hole I dug by picking cards based on who is on them rather than what they can do. Composite Armor might help Megatron stay alive for a bit. The deck is heavy on upgrades (32) to try to take advantage of Astrotrain and Megatron's abilities.  Full Loadout might help get Astrotrain equipped faster and it has two orange pips.  Cards like Medic Kit, Increased Durability, Extra Padding, and Energy Pack are there to see if we can survive a few rounds. Kinetic Converter and Treasure hunt help dig for upgrade cards. Scoundrel's Blaster fits because these guys are bad guys.

Strategy: Win or lose, you have to let Megatron die first to be historically accurate.  After that, keeping Astrotrain alive long enough to get some upgrades is the priority both in terms of winning and getting to Cybertron in time for the coronation.

Editor's note: This is my plea to the Transformers Trading Card Game to make some more characters from the movie, because we know what happened to the dudes who got chucked out of the ship!

* Whenever I play a devastating card in any card game, I say "Oh how it pains me to do this." Try it.  It's epic.