This deck recounts the last stand of Brawn, Ironhide, Prowl, and Ratchet. At least they went down fighting. The fortressmaximus.io visual depiction of the deck is included at the end of the article.
Characters:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhozob-CgPdWI3XUY-jFEpLLOviki9RGcmpbwXJ6YnPmt5GRBLBRgHEGrHEzSWDQFJ0aPkoLcnU6d4oZ67a9FJTkT4K9JvPD3c6-4AysYECSXFuspmvL3v3x70Sl0xKcFnct5J56Ek_l3We/s400/image.jpeg)
Prowl, Military Strategist (6)
Ironhide, Veteran Autobot (6)
Brawn (5)
Battle Cards:
4 Wheel Drive (B)(3)
Cooling Vents (O)(3)
Diagnosis (W)(3)
Emergency Maintenance (O)(3)
Emergency Repair Patch (B)(3)
Field Repair (O)(3)
High Five (G)(3)
Medic (1)
New Orders (BL)(3)
Ready for Action (3)
Repair Bay (O)(3)
Rest and Relaxation (G)(3)
Static Laser of Ironhide (O)(3)
Toolbox (G)(3)
War of Attrition (BL, G)(3)
Breakdown: 15 Orange, 9 Blue, 12 Green, 3 White, 3 Black. 31 Actions, 3 Weapons, 6 Armor, 3 Utility.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl_MPaBhdOVNTZ47BAeoMy-gkk5ct205GRWlkLeZq9epH4LfwNpN356d8quT0th5J8SKRdOqn3wdCi59cEB6GgfX9nN00EOAEcjcvVBwDwcS1tbSZ7XIx3gR81ufJpNjtscwtIcjwqxVkO/s320/image.jpeg)
Why these battle cards: Since these guys got smashed by a sneak attack, I decided to focus the deck on Ratchet's healing ability to see if they could recover. Ratchet's attack increases by the amount he heals, so I threw in all the healing cards I could, especially the ones that also have other benefits like Cooling Vents and War of Attrition. I only included one copy of Medic, because Ratchet starts the game with it in his hand, but it doesn't have any pips. To make the most of this ability, I added Ready for Action to hopefully untap Ratchet and use his ability again (and it has Ironhide on it). Aside from all the healing cards, I added Ironhide's laser to give him a chance to defend himself. Three of these guys are trucks, so I added 4 Wheel Drive to account for the fact that I don't have a lot of upgrades to deal damage. While Brawn isn't the focus of the deck, my pip distribution gives him a chance of hitting multiple pips for his ability. I also included New Orders because the rest of my squad is 6 stars or less so maybe they'll get in an extra attack before they bite the dust. It also gives Brawn a chance to hit a black pip.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizDWbkR6Bdir_HWSoiMBZMtHPLpYa5T_TWs99JtBr87o_HTT_84kBcm6GjBvsU32MBMwOdmem7R03rTh3Pqr2sbdNO-_hRtsLQMvQ8Iiy479vlUalmgTE__oOyGrio9C_Br7AOfGBYg7Dh/s640/image.png)
Strategy: This deck is all about trying to keep your dudes alive through healing. If it is played right, Ratchet can use that to increase his attack significantly, which is needed due to the lack of firepower on this team and in the deck. Prowl is pretty useless because everyone else on this team is a truck, so he's probably attacking first. Ironhide would prefer to attack when I find his weapon. Ratchet only has to flip once to get him in position. Try to use Ratchet when you are able to do the most healing, so you definitely don't want him to go first. Hopefully, your opponent will get tired of almost killing your guys only to have them heal up and leave the shuttle to concoct another plan. But, if you get beaten, you can always say you lost on purpose to be true to the movie.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeT-Y2MdRdDYfLqzlAtQ6J6DmkHvKbmcnpL4UAXq9Oyy7d13LSfecgTM-ZmMhyphenhyphenJ4VuqYlSzdgp9KCHNI0OqkVokFGXZTaiXSRo0C55_hzRpeBLyvlW_9gcbMTaOewJ9_vX58TfI7QZIzgS/s320/image.jpeg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfOXRRRG8aYni6V5WVfqqWFlc9Xc6iaH67i4l5J0XhpcRYDLWLfo1-JdGnTZUBbTXxe26V7g1Mvw3ARezgTKr73Xe7W5KXEDdkUYk2LnUEwrDnCPCqNWjCaS4NE1hsaL2smhnrLvclqlTn/s640/shuttle-ambush-Pu9uY1cVyKU.jpg)
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