Sunday, June 21, 2020

Secret Warriors

The Secret Warriors are a Marvel Comics superhero team.  But now they are also a Transformers Trading Card Game deck built around their not so secret (because it is written on their cards) shared love of secret actions.  Secret Warriors, come out and plaaaaaay!*

The fortressmaximus.io visual depiction of the deck is included at the end of the article.

Characters:
Pounce (8)
Sergeant Skywarp, Black Ops Seeker (8)
Nightracer (5)
Raider Nightflight (4)

Battle Cards:
Aerial Recon (O)(1)
Backfire (B)(3)
Battlefield Report (B)(3)
End Hostilities (B)(3)
Enhanced Power Cell (BL)(3)
Grenade Launcher (O)(3)
Hold the Line (WG)(3)
Increased Durability (BL)(3)
Mining Pick (O)(3)
Minor Medic Kit (BL, BL)(3)
Reflect Damage (G)(3)
Special Ops Mission (W)(3)
Spymasters Ruse (BL, BL)(3)
Stable Cover (BL)(3)
Breakdown: 7 Orange, 9 Blue, 6 White, 9 Green, 21 Black.  24 Actions (21 Secret), 6 Weapons, 3 Armor, 7 Utility.

Why these characters:  Pounce, Skywarp and Nightracer all make secret actions more useful.  Skywarp allows me to draw cards when I play a secret action in bot mode and return 2 secret actions to my hand in plane mode.  Pounce's bot mode ability is another way to get a secret action into my hand and arrange the deck.  This ensures I'll always have a strong hand full of secret actions. Nightracer gives a bold or tough bonus for secret actions played for the whole team and I'm pretty much guaranteed to play one every turn.



The biggest question I faced was whether to go with Nightracer's stratagem and add more star cards or to go with another character.  At the end of the day, I decided I'd be better off with another character because I don't really like the star card options for this deck.  Nightflight is just a warm body whose stars fit, but I guess it can't hurt to have two characters with 'night' in their name.

Why these battle cards: Spymaster's Ruse is the key card in this deck, with Special Ops Mission coming a close second.  It allows a secret action to hang around until it is triggered.  Having secret actions on the table is key for Nightracer's and Pounce's alt mode abilities.  As I noted above, I wasn't too enamored with the star card secret actions that Nightracer's stratagem could have gotten me.  I had considered playing it and Villainous Spotlight, but I felt I wasn't getting much utility out of the extra star cards.  The secret actions I chose deflect or reduce damage in interesting ways.

Grenade Launcher and Mining Pick are there to deal some damage. Aerial Recon fits two of my characters and gives them some defense and the ability to manipulate the deck a bit when battling. Enhanced Durability, Enhanced Power Cell, and Minor Medic Kit are there to keep the Secret Warriors alive.  I'm hoping these cards will work well with the defensive powers of the secret actions.

Strategy: These characters like to flip a bit, but their powers are good on both sides. If I am going first, I'm strongly considering flipping Pounce and leading with Nightflight since I can't play a card anyway.  This gives me a chance to get some secret actions into my hand and let's me plan Nighflight's attack.  Nightflight becomes the tapped target which saves my other dudes.  After Pounce, Skywarp likely transforms to trigger his draw ability and get him in position to snag some secret actions from the scrap pile on his flip back. Nightracer's job is to support the rest of the squad, depending on whether bold or tough is needed.  If I can get multiple secret actions on the table, using Spymaster's Ruse or Special Ops Mission, Pounce will flip to alt mode and ... pounce with a pretty boss ATK that will likely get through thanks to all the black pip cards in the deck.  Bonus points if you say "Can you dig it?!" when you flip your secret actions.*




* This is a reference to the classic movie, The Warriors.  It isn't really that good, but you should probably watch it anyway.

Sunday, June 14, 2020

Hitchcock's Revenge

Alfred Hitchcock is one of the greatest filmmakers of all time.  He's dead now, so he can't make any more movies.  But, through the hourglass of time, we can see that he predicted the emergence of the Transformers Trading Card Game and embedded a team suggestion in one of his most famous movies:


How did Hitchcock know that by wave 5, we'd have enough birds to form a scary squad of Decepticons flyers?  They don't call him the Master of Suspense for nothing!  He can't follow through and make the deck, so I made it for him.



First, I gave you a team of horns, now I take to the sky! Behold!  Hitchcock's Revenge!  Note: The fortressmaximus.io visual depiction of the deck is at the end of the article

Characters:
Wingspan (8)
Raider Sights (6)
Raider Laserbeak (5)
Buzzsaw (5)
Strategic Airlift Stratagem (1)



Battle Cards:
Armed Hovercraft (B)(3)
Crystal of Power (BL)(3)
Energon Axe (BL)(3)
Energon Mace (BL)(3)
Force Field (W)(3)
Frag Toss (W)(3)
Fusion Borer (BL)(3)
Grenade Launcher (O)(3)
Peace Through Tyranny (OO)(1)
Pocket Processor (G)(3)
Quartermaster (W)(3)
Regenerative Core (G)(3)
Reprocess (G)(3)
The Bigger They Are (B)(3)
Breakdown: 5 Orange, 12 Blue, 9 Green, 9 White, 6 Black.  9 Weapons, 3 Armor, 3 Utility, 25 Actions.

Why these characters: Um. They are all birds.  That's pretty much it.

Note: Despite being left out of the attack on Autobot City (and my cassette squad deck memorializing it), Laserbeak is still a valued member of the crew.

Why these  battle cards: The Strategic Airlift makes Wingspan's ability much more useful. Buzzsaw lets you play a blue weapon when he attacks, so I included Armed Hovercraft, Energon Axe, and Energon Mace.

Wingspan takes scrapped upgrades and turns them into defense.  So, I tagged upgrades that self scrap - Force Field, Fusion Borer, Crystal of Power, Grenade Launcher, Regenerative Core, and Reprocess.  There are some other card combos that could pull this off, but I liked the idea that these had other good effects in exchange for losing the upgrade.

I chose Frag Toss because the team is all Decepticons.

Since these dudes are low on stars, I added The Bigger They Are.

Peace Through Tyranny is included to KO Sights and turn him into upgrade.  And honestly, I finally go one copy of the card so I want to try it out.

Finally, Pocket Processor is there to try to get Quartermaster/Peace Through Tyranny, in my hand to bring KO sights if need by and then bring him back if he gets scrapped.

Strategy: The strategy here is to get upgrades on as many dudes as possible. Sights attacks first in an attempt to turn him into his upgrade mode.  I'd keep Buzzsaw in stealth mode until I get a blue weapon in hand, then go ahead and use him. While I don't have a ton of upgrades, the fact that they are self-scrapping will get them under Wingspan.  The best strategy also includes a lot of bird puns to distract your opponent.

Saturday, June 6, 2020

Mess With The Bull, You Get The Horns

This deck is not based on a Transformers episode.  No, it is based on a simpler concept, a phrase that has taken many incarnations.  You mess with the bull, you get the horns.  Naming a deck You Mess With The Bull, You Get The Horns implies that your deck is tough and fearless and by extension, YOU are tough and fearless.  It exudes confidence.  The deck name alone serves as a warning to your opponent to give up before things get really bad for them.



Note: The fortressmaximus.io visual depiction of this deck is provided at the end of the post.

Characters
The Bulls: Torox (5) and Horri-bull (6) with Grax (3)
The Horns (Rhinos): Ramhorn (5), Headstrong (5)

Battle Cards:
Energon Axe (B)(3)
Enhanced Power Cell (BL)(3)
Escape Capsule (O, BL)(3)
Escape Route (WG)(3)
Force Field (W)(3)
Hit and Run (W, BL)(3)
HV Electron Breacher (BL)(2)
Increased Durability (BL)(3)
Medic's Protective Field (W)(3)
Metal Detector (BL, G)(3)
Minor Medic Kit (BL)(3)
New Orders (BL)(3)
RR Disruptor Blade (BL)(1)
Special Delivery (BL)(3)
Indestructible Sword (BL, BL)(1)(Star Card)
Breakdown: 32 black, 12 White, 6 Green, 3 Orange, 3 Blue.  12 Actions, 12 Utility, 9 Armor, 7 Weapons.

Why these characters: It's simple.  I have two bulls on this team (Torox and Horri-bull).  I needed more horns to keep people from messing with them.  Who has a cooler horn than rhinos? No one.  Still not convinced?  Rhinos may be the origin of the unicorn myth.  Top that, other animals with horns! So Ramhorn and Headstrong joined the squad.  Grax is there to give Horri-bull health...and a head.

Why these cards: When Ramhorn defends, I can play a white armor.  I therefore added Force Field and Medic's Protective Shield. Horri-bull's body mode pings 1 damage (to him and an enemy) for each black pip card played.  So I stocked up on black pips.  Some of these cards are geared at keeping him alive - Enhanced Power Cell, Hit and Run, Increased Durability, Minor Medic Kit, and Special Delivery.  Indestructible Sword is cool because if it gets scrapped it goes back into my hand, where I can play it again.  New Orders can untap anyone on my team but Horri-bull so it is useful to squeeze in some extra attacks. Escape Capsule is just cool and I want to try it out.  Given my plan to give upgrades to Horri-bull it would be nice to keep them when Grax pops off. Finally, I need Horri-bull to flip every so often to send some of that damage he's accumulated to an enemy. Escape Route should help with this.  I also must recognize my failure as a deck builder for not including plasma horns.

Strategy: Ramhorn has stealth so he's staying hidden until I snag a white armor in my hand.  Most of my flips will be centered around Horri-bull.  He flips first to get into body mode so the black pip ping damage can start.  He'll want to keep transforming to bleed that off.  Most of the other characters don't need to transform much.  Headstrong has brave and defense of 3, but that is less useful now that there is so much pierce, so he may want to transform to ditch the brave.  Torox is happy to prevent healing in bull mode, but his stats are better in bot mode and he lets you plan when you transform.

Will this deck dominate your opponent? That is unclear.  What is clear is, someone in your match is getting the horns ... the question is, who?





Tuesday, June 2, 2020

Unboxing: Better Late Than Never

In PART ONE, I previewed what I was hoping to get out of my booster box.  Now that I finally have my box in hand, let's see how I did.

First pack.  Like an expansion team in sports, it was exciting to open a pack, even if it wasn't a winner.  Brawn is cool though, so I was feeling ok, even though the odds of being able to use the stratagem were minimal.


A few packs in, I nailed a sweet combo, with Skyshadow and Brisko as my first rare cards.

Megatron gave me my first 'head matches the body' pack.



The very next pack was notable because I got the infamous 'no stars' Topspin and my first duplicate character.  Are two Megatron heads better than one?



Halfway through and aside from half a Skyshadow, it was pretty uneventful ... until this.  I got a SRT and nailed one of the two I wanted most.  Nightracer may not be the best SRT, but she gives me a good excuse to try secret action cards.  I also got her stratagem so I was very happy:



I pulled the second half of Skyshadow, but I still needed the head and the stratagem to put him together.  Spoiler alert, I never got them so I suppose I'll have to scour the secondary/trade market for them. It really is daunting to try to pull four rare pieces together.



Here is the last pack I opened.  I was happy to nail one of the rare cards I really wanted and I got the awesome looking Kup head.  I don't think Nautica is the best character by any means, but I like unique cards and boats are prtty rare so far.  I'm definitely going to work on a boat themed deck:


Overall, here is the breakdown of my box:
SR (1): Nightracer
Rare (5): Sky Shadow Plane, Sky Shadow Tank, Nautica, Kup, Fangry
Rare Heads/Stratagems (5): Flintlock, Grax, Brisko, Better Things To Do Than Die, Bike Gang




Getting cool cards is the fun part of opening a box.  But the dark side is getting multiple copies of stuff you aren't so excited about.  I got 6 stratagems I have little or no chance of getting to use because they go with super rare cards.  At least they look cool.  And if I ever get lucky enough to snag one of the SRTs in wave 5, I'll have the stratagem ready to go.


I didn't get as many duplicates as I would have expected, but unfortunately I jinxed myself by talking trash about Crankcase.  I got stuck with three extras of him and two extra copies of his stratagem.  Next time I'll talk smack about a super rare!

I don't know how this box stacks up with what people are seeing, but I am quite excited about it.   Interestingly, I missed a few uncommon characters - Apex, Quake, and Wolfwire.   My priorities going forward are Skullsmasher, Ominus, Orbital Strike and Skyshadow Sync. That's not too bad.  By my informal internal happiness scoring system, here's how I did:


HITS:
1 SRT with extra credit for Windcharger or Nightracer
Rares: Skullsmasher, Nautica, Fangry, Kup or Skyshadow (almost)
Heads: Brisko, Grax, Flintlock

FAILS:
Maximum of 2 of any common character - Curse you Crankcase!
No more than 2 stratagems I can't use - if you are going to miss, miss big.  I got 6!
3 of Orbital Strike, Heroic Spotlight, Villainous Spotlight, More Guns, or Bike Gang stratagems - I really wanted Orbital Strike, but Bike Gang is a decent replacement because I can try to work it into my Biker Girlz deck.  I tend to use faction decks so Heroic Spotlight will be useful.
Belligerence battle card - No dice.  

Leave a comment or hit me up on Twitter with your thoughts!

Unboxing Preview

I've always enjoyed unboxing videos for some unexplainable reason.  They have literally no relevance to my life, or the cards I will get when I open my box.  And yet, there is something oddly comforting in watching someone else's joy when they get a good card. This year, due to the added anticipation caused by COVID-19 and the UPS delay of my box, I found myself watching even more than usual.

Now that my box is confirmed to arrive tomorrow, I have decided to do an unboxing article.  I realized I could never do a video as well as the people doing them (and the results of my twitter poll skewed towards a write up).  Plus, I haven't seen many articles about box openings, so maybe I'm helping an underserved market!

The Night Before

As I mentioned, my box has been delayed so I've had plenty of time to think about what I want in my box.  Here are my 'night before' wishes, with criteria to help gauge how happy I'll be with my box:

SRT: I'm hoping my box has one, so I won' be picky.  If I got to pick, Windcharger is the one I am hoping for the most.  I need him for a theme deck I am planning.  Plus, I really like his +3 first attack bonus and the fact that he is an affordable car.  My second choice is Nightracer.  I don't use secret actions, and she (and her stratagem) might be the incentive I need to try.  Plus she's 5 stars.  If I get a SRT, I'm happy.

Rare Bodies: I have no idea who Skullsmasher is, but he's a robot alligator, so he's first on my wish list.  Skyshadow looks fun, but he'll take two rare cards to get (three if you count his head Ominus plus a stratagem), so it may not be worth getting my hopes up.  Therefore, I'll put Nautica next on my list so I can work on a boat deck.  My third draft pick is Fangry because he's a bat and there seems to be a bat themed deck that could be built with him.  It doesn't get any deeper than that.  Kup would be a solid consolation prize because ... he's Kup y'all!  The over/under on pulling my four preferred or rares or Skyshadow is 3.

Rare Heads: Brisko is my first choice.  He has a cool name and I like the +3 health. Grax is second.  His name is almost as cool, but he also has +5 health.  Flintlock is third because his head is Kup's head and I think it looks the most distinct of the rare heads.  The over/under for pulling my preferred rare heads is 2.

Common I don't want 1000 of: I'm excited for Beachcomber, Brawn, and Gears so getting a couple of extra wouldn't enrage me.  For some reason, I'm just not that into Crankcase.  I'm not familiar with the character and he isn't very distinct. I don't see myself using him and perhaps he enrages me because if you don't look carefully you may confuse him for Ruckus.  Rather than pick on poor Crankcase, I'd be ecstatic if the most of any one common character I got is 2.

Stratagems: The big thing with Stratagems is you need the character on the card to use them.  So, as much as I'd like some of these cards, I don't have Blitzwing or Windblade, so their cards aren't useful for me.  The same goes for the SRTs I don't pull in my wave 5 box.  I do have a fun Cosmos deck to try out, so I am most excited for his Orbital Strike stratagem.  My second, third, and fourth choices are Villainous Spotlight, Heroic Spotlight, and More Guns as I have the best chance of working them into a deck.  Consolation prize is Bike Gang because it could be worked into my Biker Girlz deck. The over/under on stratagems I can't use is 2.  The over/under on preferred stratagems is 3.

Battle Cards: Belligerence seems to be the best card out there. I also like Escape Capsule (great art, seems fun to try out).  Otherwise, I'm pretty cool with anything.

How did the box turn out?  Click HERE to see my box's breakdown!

Wednesday, May 27, 2020

Dino DNA


Transformers.  Robots that transform into vehicles.  While it would seem there is no way to improve on that concept, in "S.O.S. Dinobots," the cartoon upped the ante.  Robots that transform into dinosaurs!?  How is this possible?

Here's how.  Remember how the Autobot base is really a ship that crashed into Earth and lay dormant for a long time?  Well, right outside the base were some fossils, which Ironhide found.  Spike helpfully explained that the fossils were from dinosaurs.  Just like that, the Autobots were hooked.  Wheeljack and Ratchet decided to construct robot versions of dinosaurs to help fight Decepticons.  After much work, Wheeljack proudly unveiled Grimlock, Slag (which is apparently a British curse word so now he's Slug), and Sludge.  Apparently Wheeljack didn't spend much time learning about dinosaurs, because Sludge is a sauropod (the category of dinosaurs that Apatosaurus and Diplodocus fall in) and they were vegetarians who didn't fight, so I'm not sure how useful that would be in the ongoing war with the Decepticons.  I'll give him a solid B, because a Tyrannosaurus Rex is pretty legit, despite its tiny arms.

Swoop (the third member of my squad) was introduced later.  While the original Dinobots were kind of dim witted, Optimus Prime considered them pretty cool and asked for more.  In "War of the Dinobots" Wheeljack and Ratchet pulled another Dr. Frankenstein and made Swoop and Snarl.  Technically, Swoop is a pterosaur (pterodactyls are a type of pterosaur) which isn't a dinosaur, but having four Dinobots and a Pterobot doesn't have much of a ring to it so I'll give them a pass.  Perhaps due to their sloppy paleontology, the Dinobots didn't really dig the Autobots at first, but when Prime saved Grimlock, they came around.



I'm a big dinosaur fan (if you can't tell from my science links above), so this deck celebrates everything Dinobot.  The fortressmaximus.io visual depiction of the deck is included at the end of the article.

Characters/Stratagems:
Grimlock Powerful Commander (9)
Sludge Mighty Stomper (8)
Swoop Fearsome Flyer (6)
Jurassic Punch (1)
Heroic Spotlight (1)

Battle Cards (Number)(Pip) Note: the Heroic Spotlight Stratagem allows me to use two blue star cards which would otherwise exceed the star cap:
Dinobot Enigma (3)(G)
Dino-Chomp! (3)(B)
Electrified Spikes (3)(O)
Emergency Repair Patch (3)(B)
Enforcement Batons (2)(OG)
Enhanced Power Cell (3)(BL)
Grenade Launcher (3)(O)
High Five (3)(G)
I Still Function! (3)(no pip)
Improvised Shield (3)(OO)
Medic's Protective Field (3)(W)
Minor Medic Kit (3)(BL, BL)
Ready For Action (3)(no pip)
Energized Field (1)(BB)*
Fuel Cache (1)(WOB)*
Breakdown: 15 Orange, 9 Blue, 8 Green, 4 White, 9 Black.  22 Action, 5 Weapon, 10 Armor, 3 Utility.

Why these characters:
Dinosaurs are cool. Transformers are cool. Dinobots should therefore be the coolest.  But I've never been able to make them work in the game. Perhaps Wave 5 has some tools to help.  To keep with the theme, I wanted to have all dinobots but I didn't like the other combiner dinos very much. I chose Sludge because he can heal dinobots when they attack in his bot mode (and transfer damage to his alt mode when he flips).  Hopefully, that can help keep Grimlock alive.  I picked Swoop because his star count fits and I liked his alt mode ability to move a damage from him to an enemy when he flips.

This deck tries to use Sludge to keep Grimlock alive long enough to bring the other combiner Dinobots into the KO area so he can combine. Swoop is around to either draw an attack (because he's the squishiest target) or stay alive with his flips. His 3 atk, 10 HP, and 2 Def compare favorably with the wave 2 Dinobots and he costs fewer stars (Snarl is 3/9/2 and Swoop is 3/11/1 for 7 stars). Since I wanted to try Jurassic Punch, I can't use the 8 star combiner Dinobots.

I toyed with using Me Grimlock, You Grimlock to put a head on someone else to get them into the KO area as a Dinobot, then using I Still Function! to bring them to life for an attack, which could in theory spring the head into action when he dies after the turn ... but that seemed to be a lot of work and a lot of stars to bring a headmaster into the battle and I'm not sure if it is even legal.

With my extra stars, I used Jurassic Punch, because it seems like the only proper thing to do with a dino deck, even though I don't think the card is very useful and I doubt I'll make it to combination.  Since the team is all Autobots, I used Heroic Spotlight to get some more star cards into my deck.

Why these battle cards:
Let's start with the obvious.  Dinobot Enigma, Dino-Chomp, and Electrified Spikes are Dinobot specific cards.  That means they have to be in, even if they aren't that great.  The Enigma is there on the off chance I can pull off my strategy and get into position to combine.  I really like Electrified Spikes, as it allows me to hurt my attacker if I pull two orange pips while defending.  Dino-Chomp is meh, but it could come in handy if I only have one card in my hand anyway.

Because I only have one of the combiner Dinobots in my lineup, I need to try to get Grimlock to attack as many times as possible.  To do that, I need Ready For Action so I can untap him.  I also need to keep him alive.  So I included Medic's Protective Field, Minor Medic Kit, High Five, Enhanced Power Cell, and Emergency Repair Patch.  The goal is to keep Grimlock alive so he can keep attacking and bringing out more of the Dinobots into the KO area.

To deal some damage, I added Enforcement Batons (which also has the nice effect of scrapping a weapon), Grenade Launcher, Improvised Shield (2 orange pips).  I tried to include a fair amount of orange to trigger Energized Field and Electrified Spikes, but I admit I didn't put enough in to count on it reliably.  I used Heroic Spotlight to fit Energized Field and Fuel Cache into my deck.  I am hoping that is legal, as Fuel Cache has a blue pip and orange.  I selected it for its pips, as I felt I needed more orange in the deck.

I had considered adding Swap Missions to get more attacks out of Grimlock, so that is an option as well. I didn't include it because it ends up tapping someone else, and I felt like that could be counterproductive on a 3 wide team.

Strategy: The idea is to keep Grimlock alive and get as many attacks out of him as possible.  I am going to need to squeeze four attacks out of him to make it work, which will be very tough.  Sludge should help, as should all the 'keep him alive' cards I put in my deck.  Once I get Grimlock into bot mode, he doesn't need to transform anymore.  Similarly, once I get Sludge into bot mode, he will only have to flip if I really need him to transfer some damage from Grimlock to himself.  That leaves Swoop free to flip back and forth to heal himself or to transform the bots in the KO pile to get into combiner position.  The first two turns, I'd transform Grimlock and Sludge, with the order varying depending on if I go first or second and what the opponent does.

This strategy is reliant on hitting two cards - I Still Function! and Ready For Action.  Once I get some of the combiner Dinobots into the KO area, I can use I Still Function! to bring them into the playing field, transform to get into bot mode (which they need to be in to combine) and get an attack in before they die again.

Ready For Action will hopefully let me untap Grimlock, which is needed to keep him from being targeted by everyone and allow him to attack again, bringing another combiner Dinobot into my KO area.

The health and healing effects are all funneled to Grimlock (and Sludge if I need to siphon off some of Grimlock's damage).  If I can pull this off long enough, I just might be able to combine these guys into Volcanicus.  He should be able to one shot anyone on the other team, so I'm hoping it has become a 1 on 1 at that point.

Note 1: Slag/Slug is not on the team, but he had a sweet line in Transformers: The Movie:



Note 2: If you use this deck against a plane team, use the picture of Grimlock biting a plane out of the air to argue he should get to immediately K.O. a plane.


Monday, May 4, 2020

Date Night Action

Background: The early seasons of Transformers are largely set on Earth, but there were tantalizing glimpses of life on Cybertron.  The Search for Alpha Trion provided a new wrinkle - female Autobots!  Wait, Transformers have gender?  Apparently so! 

You'd think an episode called "The Search for Alpha Trion" would be focused on ... the search for Alpha Trion.  But this episode actually focused on Prime searching for his long lost love interest, Elita-1.  



When the female Autobots' plan to steal energon cubes went awry, their existence was revealed. Shockwave was as surprised as I was when he saw them: "Female Autobots ... I thought they were extinct!"

(Nominee for best comeback - "Yeah we exist...and we always will." You tell him, female autobot!)


For some reason Megatron was mega keen to capture the female Autobots (you'd think he'd just blow them up) and he sent a crew to Cybertron to help Shockwave.  Starscream got the job done for once, and poor Elita-1 was snagged.


Megatron then called Optimus to gloat and gave Prime two hours to turn himself in.  So yeah, I guess that explains why Megatron wanted to catch her. 


We then get a flashback that showed Optimus leaving poor Elita behind when the Autobots escaped Cybertron on the Ark (not cool, bro!).  Feeling obligated to make up for that lame move and Optimus traveled by space bridge to Cybertron on a one man mission to rescue Elita-1.  That went about as well as can be expected and he got captured too. Starscream hung him over a vat of acid, because that is much more likely to work than shooting him in the face with his null-ray.  


Elita 1: Please, let him go.

Starscream: Very well my dear.  Let him go ... into the acid!

Man, Starscream is funny!


Elita used a "special power" to save Optimus but her crazy stop time disco lights scream drained her of all her life force. Optimus took her to Alpha Trion, hoping that he could save her before it was too late.






This deck brings these two star crossed lovers together again and guarantees some action (explanation below) Note, I have added the fortressmaximus.io visual deck view at the end of the post.

Characters: Captain Elita-1(12), Optimus Prime Battlefield Legend (13)


Battle Cards (Pip Color)(Number):

Calculated Strike (BL)(2)
Ancient Wisdom (O)(3)
Cargo Trailer (B)(3)
Confidence (O)(3)
Diagnosis (W)(3)
Field Repair (O)(3)
Fling (No Pip)(3)
I Still Function (No Pip)(1)
Matrix of Leadership (OB)(2)
Repair Bay (O)(3)
Rock Toss (O, BL)(3)
Security Checkpoint (BB)(3)
Team Up Tactics (B)(3)
Unleash Potential (B)(3)
Wedge Formation (O,BL,G)(2)
Breakdown: 19 Orange, 17 Blue, 2 Green, 3 White, 7 Black.  35 Action, 5 Utility.

Possible Star Cards: Energized Field (BB), Indestructible Sword (BL, BL), Mounted Missiles (OO)




Why these characters: The Prime/Elita-1 romance (PrElita? Elitime?) rivals that of Romeo and Juliet. This is a great chance to get them back together again. Out of all the Optimus cards, I chose Battlefield Legend because it gets me to 25 stars without having a third wheel on their date. Also, I'm jazzed to finally have the card thanks to the Energon Edition.


Why these battle cards: When I said I wanted to guarantee some date night action, I was serious.  I loaded this deck with 35 action cards. The only upgrades were (1) Prime's obligatory trailer because it is awesome and in the episode he whisked her away in the trailer to get help (how romantic!), and (2) Matrix of Leadership.  Elita-1 and Prime are both leaders. They deserve a chance at matching matrixes.




The rest of the cards are actions.  Why?  "Getting some action" puns aside, when Prime attacks in bot mode, if you flip an action, you can play it right away. Having all action cards guarantees I will be able to sneak in some extra action card plays. Elita-1 is somewhat synergistic because when she dies, you can play the top two cards of the deck.  Since Prime is likely anticipating his reunion, I threw in Anticipation Engine, which is a weapon that lets you check the top card of your deck when you attack - if it is an action, you can play it.





Given the number of actions cycling through, I decided that this was the best chance for me to get the Unleash Potential/Ancient Wisdom combo to work. I've had difficulty getting both cards into my hand fast enough or at the same time, but I decided it was worth the risk to get some star card upgrades into my hand. Worst case, Ancient Wisdom gets another action into my hand.

I also tried to include cards tied to the theme of the episode - healing. With only two characters, I anticipate being ganged up on by wide teams.  Diagnosis, Field Repair, Fling, Repair Bay, and Wedge Formation all help heal.  Team-Up tactics could apply to truck Prime (repair 2) or car Elita-1 (draw two cards).  Wedge formation also could apply to either character. See, they do make a great pair!  If/when Elita-1 dies (or gets captured by Megatron), I Still Function could bring her back. While she'd simply die again at the end of the turn, that would trigger her two card power a second time.

Security Checkpoint is a double blue pip card that has both players scrapping all upgrades from their hand.  I thought this would be fun to add since I likely won't have any upgrades.


Since I hope to use my extra actions to make up for having only two teammates, I used as many actions that did two things as possible.  Confidence lets me draw two cards and play another action. Diagnosis repairs but also allows me to draw a card.  Field Repair heals damage and lets me plan. Fling repairs damage and moves it to an enemy.  


I completed the deck with some damage dealers.  Rock Toss does 1 damage to a tapped enemy and has the advantage of a black, orange pip combo. Calculated Strike adds +2 attack and +2 Pierce, which could make up for my lack of weapons. 


What do you think of this deck?  Do Optimus Prime and Elita-1 have a love that is built to last?