With the unfortunate news that the Transformers TCG was canceled, groups immediately sprung up to keep things going with new fan made cards. This is understandable, as people rightly feel the game can get stale without new content (and frankly the stuff people are putting out is pure awesomeness - see my card spoilers for The Ark's set) But what if we looked at things differently and instead changed the deck building rules to allow fresh new decks? This series suggests some new modes to try. And the first format in my series is a 7, 8, 10 star character draft, where players bring their own battle card decks to the draft.
Saturday, October 31, 2020
New Game Mode: 7, 8, 10 Star Character Draft
With the unfortunate news that the Transformers TCG was canceled, groups immediately sprung up to keep things going with new fan made cards. This is understandable, as people rightly feel the game can get stale without new content (and frankly the stuff people are putting out is pure awesomeness - see my card spoilers for The Ark's set) But what if we looked at things differently and instead changed the deck building rules to allow fresh new decks? This series suggests some new modes to try. And the first format in my series is a 7, 8, 10 star character draft, where players bring their own battle card decks to the draft.
Tuesday, October 20, 2020
The Ark Wave 1 Spoilers!
Spoilers? Isn't the Transformers Trading Card Game canceled? While Wizards of the Coast is no longer making new cards, the Transformers TCG community has stepped up to keep the game alive. I am excited to preview two cards from Wave 1 of a set of custom cards being released from The Ark. In this article, I'll reveal the two cards I've been given to preview. I'm happy to report that these guys really know what they are doing - both of these cards are stratagems that really help make otherwise forgotten characters usable in a deck. In a future article, I'll try to build some fun decks using them.
History lesson: A perfect card to pair with Such Heroic Nonsense, because Ironhide is who Megatron said it to in the movie. While it is lacks the emotional gut punch of that card, the phrase has become Ironhide's trademark catch-phrase. Is it clear what exactly Deceptichops are? Not really, but that makes it even more awesome.
Tuesday, October 6, 2020
Siege Conversion (Netflix Spoilers)
This deck is based around Decepticons who saw the light and became good guys on the Netflix Transformers War for Cybertron Series. WARNING: Read no further if you haven't watched the show yet. Seriously, stop reading and go watch it now. It's pretty good!
As always, the fortressmaximus.io visual depiction of the deck is included at the end.
Characters:
Captain Impactor (7)
Jetfire Air Guardian (10)
Specialist Ratchet (8)
Armed Hovercraft (B)(2)
Composite Armor (O, BL)(2)
Crystal of Power (BL)(3)
Defensive Configuration (O)(3)
Emergency Repair Patch (B)(3)
Energon Axe (B)(3)
Enhanced Power Cell (BL)(3)
Escape Route (WG)(3)
Ghost Shield (O)(3)
Grenade Launcher (O)(3)
Junk Cannon (O)(3)
Medic! (no pip)(3)
Medic's Protective Field (W)(3)
Rapid Conversion (W)(3)
Wednesday, September 30, 2020
Shockwave and Awe
What's better than Shockwave? Only one thing ... TWO Shockwaves. This deck teams up Shockwave with the one character he can count on ... himself. Interestingly enough, they have a chance to work together quite nicely. Note, the fortressmaximus.io visual depiction of this deck is included at the end of the article.
Characters:
Decepticon Shockwave (11)
Major Shockwave (14)
Battle Cards (Pip)(Number):
Brainstorm (B)(3)
Collateral Damage (B)(3)
Computer Sabotage (O)(3)
Disruptive Entrance (B)(3)
Energy Pack (O)(3)
Espionage (WG)(3)
LV Gamma-Disrupter Launcher (B)(3)
Rapid Conversion (W)(3)
Scoundrel's Blaster (BG)(3)
Security Checkpoint (BB)(2)
Squish Them Like Bugs (O)(3)
Swindled (O)(2)
Unconventional Flying Object (B)(3)
Underhanded Tactics (B)(3)
Breakdown: 11 Orange, 25 Blue, 6 White, 6 Green. 31 Actions, 6 Weapons, 3 Utility.
Why these characters:
You can't really make a double Shockwave deck without two Shockwaves. Plus, Shockwave is awesome. He was the main guy Megatron left on Cybertron to keep stuff under control. He has a laser thingy instead of a hand. He has a cool voice. He has one glowing eye. He's purple. He thought female Autobots were extinct. Well, I guess the last part isn't so cool, but nobody's perfect.
Why these battle cards:
Let's start with the easy - Shockwave has his own weapon card. A card I owned three of before I managed to get a copy of either Shockwave card. I HAVE BEEN TRYING TO FIND A WAY TO USE THOSE DARN CARDS FOREVER. LV Gamma-Disrupter Launcher, you are in! Shockwave also gives an opportunity to use the card that is made for spaceships but is never really used - Unconventional Flying Object - along with other cards that maximize flipping like Rapid Conversion. Shockwave loves to flip! Both versions let you draw cards and one makes your opponent scrap one. Squish Them Like Bugs has a decent chance of being useful because both Shockies are pretty big. I have a ton of action cards in here, and with all the extra card drawing, I need Brainstorm to let me use them. In an attempt to trigger Decepticon Shockwave's ping damage, I really got into having cards that scrap my opponent's deck, with Espionage, Collateral Damage, Disruptive Entrance, Computer Sabotage, and Security Checkpoint.
Strategy:
Thursday, September 17, 2020
A Star(Card) Is Born
The Needlenose back of the binder challenge is particularly difficult for me because Needlenose doesn't appear in an episode of the show. This means I am robbed of my normal theme deck article structure. The best I could do is share this Dinobot-a-riffic comic cover:
Even without the benefit of TV, the power of the internet reveals that his slogan is "Get hip or get hit!" That is worth something! He is apparently cool and trendy, which means I have to come up with a deck befitting his attitude. Does this deck do the trick? Sure!
Characters:
Nightracer (5)
Flamewar (5)
Raider Laserbeak (5)
Villainous Spotlight Stratagem
Stealth Mission Stratagem

Battle Cards (Pip)(Number):
Ancient Wisdom (O)(3)
Armed Hovercraft (B)(3)
Cooling Vents (O)(3)
Crystal of Power (BL)(3)
Data Pad (W)(3)
End Hostilities (B)(3)
Energon Mace (B)(3)
Grenade Launcher (O)(3)
Grenade Launcher (O)(3)
Hold the Line (WG)(3)
Pocket Processor (G)(3)
Spymaster's Ruse (BL,BL,G)(3)
Unleash Potential (B)(3)
Even the Score (OO)(2)
Mounted Missles (OO)(1)
Pincer Movement (OB)(1)
Tuesday, August 18, 2020
Swarm of Bees
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Why these battle cards: I have three Bumblebees so I need three Agility of Bumblebee cards to make them ... agile. After that, it helps to look at the character abilities. Legendary Warrior likes being the last bot standing. Peace through Tyranny and Last Stand can help with that by sacrificing Brave Warrior. Courageous Scout likes to flip and get white cards. Start Your Engines helps with the flipping (and gives us an untap). Emergency Repair Patch is a white Autobot healing card, along with the defense of Force Field, the draw power of Data Pad, and the stackable attack of Attack Drone. Turbo Boosters is added because all these dudes are cars.
Strategy: We start by flipping Courageous Scout. Brave Warrior better be brave, because we are attacking with him first. Once he gets some damage on him, we canmake him fodder for Peace Through Tyranny or untap him with Start Your Engines to squeeze some more value out of him. Courageous Scout flips back to car mode to snag a card and plan. Then it is time for Legendary Warrior to do his thing. Legendary Warrior gets first dibs on armor because odds are it will be up to him to win the match. If you can pull this off, you will stay alive and graduate to head of the Bumblebee class.

Sunday, August 9, 2020
Fury Road: Daring Escape Cars
Characters:
Cliffjumper (8)
Battle Cards (Pip Color)(Number):Daring Escape (BG)(2)
Diagnosis (W)(3)
Energon Axe (B)(3)
Escape Route (WG)(3)
Grenade Launcher (O)(3)
Increased Durability (BL)(3)
Kinetic Converter (W)(3)
Pep Talk (B)(3)
Pocket Processor (G)(3)
Rapid Conversion (W)(3)
Repurpose (BL)(2)
Roll Out (OB)(1)
Start Your Engines (B)(1)
Team Up Tactics (B)(3)
Treasure Hunt (O)(2)
Turbo Boosters (O)(2)
Breakdown: 8 Orange, 13 Blue, 8 Green, 12 White, 5 Black. 23 Actions, 6 Weapons, 3 Armor, 8 Utility.
Why these characters: I finally got Cliffjumper from the Energon Edition and was looking for a way to try him out. He looks great as a leader of cars, so I then tried to go wide and cram as many Autobot cars as possible into his team. Once I decided to combine his flipping car teammate ability with Daring Escape, Sunstreaker was my next choice. I chose Prowl because his bot ability can help keep his fellow teammates alive when one goes down and his car mode gives them a nice flip Bold 2 bonus, which can help dig for Daring Escape cards. Stakeout's 4 stars fit, but even better, I can toss a white card (there are 12 in the deck) and flip another character if I want to trigger an ability (such as Sunstreaker's draw card ability).

Why these battle cards: I'm trying to thread the needle between having a good fighting deck but trying to trigger Daring Escape's win condition. So, most of my cards are geared around drawing cards, even if I never use them, if they are in my hand, they won't be in my deck or scrap pile. Drawing cards include Diagnosis, Kinetic Converter, Pep Talk, Pocket Processor, Repurpose, Team-up Tactics (because this squad is all cars), and Treasure Hunt.
Because Cliffjumper and dead bot mode Sunstreaker reward flips, I included Escape Route, Start Your Engines, Rapid Conversion, and Roll Out.
In the likely circumstance I don't pull off that Daring Escape, hopefully the cars specific upgrade Turbo Boosters, Increased Durability, Grenade Launcher, Energon Axe, and Diagnosis can help.



Strategy: This deck is all about drawing cards and flipping ... to draw cards. or the first turn, Prowl flips, triggers Cliffjumper draw power, and Sunstreaker attacks. I don't mind if Sunstreaker dies because he can still flip and draw cards for me. Second turn, I'm flipping stakeout (to trigger Cliffjumper's draw ability) and attacking with Stakeout. If Sunstreaker is then killed, I can use his KO flip/draw ability. If my opponent takes out Stakeout instead, Prowl heals Sunstreaker (or whoever my opponent attacked first if they went first). Cliffjumper can chill out in car mode until he's the last man standing, at which time he will flip and take advantage of +3 attack for each of his dead car buddies.

Note 1: I only own one copy of Roll Out and Start your Engines and two copies of Daring Escape. Would you recommend playing more in this deck?
























